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  • Switch-A-Two by Mark Mason
  • Switch-A-Two by Mark Mason
  • Switch-A-Two by Mark Mason
  • Switch-A-Two by Mark Mason
  • Switch-A-Two by Mark Mason

Switch-A-Two by Mark Mason

€59,95
Incl. tax

SWITCH-A-TWO is an updated switching system that allows you to swap one or more cards lightning-fast and openly. Place it magnetically in your jacket or breast pocket and you are ready to use immediately.

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SWITCH-A-TWO is a completely redesigned switching system that allows you to switch one or more playing cards in a fraction of a second, right in front of your audience.

About twenty years ago, Mark Mason and Mak Magic released Switch-A-Roo by Russel Niedzwiecki. Chris Payne, Ian Fraser, and Mark Mason have redesigned this original concept and developed it into SWITCH-A-TWO.

The unique aspect of the system is that the switch can take place openly. You can bring cards into or out of play without needing extensive cover. According to the creators, the switch happens in an instant and is imperceptible to the audience.

Nothing needs to be built or modified. You simply place SWITCH-A-TWO in a jacket pocket or breast pocket and secure the system magnetically. Then it is ready for use.

The possibilities are vast. You can swap a few or multiple cards, introduce gimmicked cards into play unnoticed, finish packet tricks cleanly, visually change double-faced and double-backed cards, swap the positions of signatures, or have blank cards printed.

With SWITCH-A-TWO, you receive explanations for six complete routines. Mark Mason teaches Jacks & Jokers, where two Jacks and two Jokers swap places and eventually turn into the four Aces. Additionally, he covers the comedy predictions All the Same to Me and Signed Transposition, where two cards and a spectator's signature change positions.

Chris Payne teaches Signed Cards Across, his version of the classic Cards Across effect, and Open Prediction, a direct execution of the well-known prediction plot with his own twist. Derek Ostovani teaches Imagination, where four blank cards are printed and eventually even a completely blank deck appears to be printed.

In addition to the six routines, the explanation contains various supplementary tips and bonus ideas. This makes SWITCH-A-TWO not just a gimmick for a single effect, but a versatile utility system that allows you to expand existing and new card routines.

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